

Small Lightning - I didn't test this one much before I reloaded. but if you're at that point why would you even be using Fire Arrow anyway? You have to learn how to make the Fire Arrow rune to even become a Fire Magician! I suppose it could be said that you might potentially save a rune. why? This is almost completely pointless. but then some creatures are NOT immune to the minimal damage!įire Arrow - You can find a Fire Arrow rune in Jharkendar's swamp.

It could be said that it adds replay value but honestly most spells I'm never going to use.Īnother weird thing I found: I (Nameless), and many other creatures become IMMUNE to damage from certain spells once armor eclipses it, which is not how melee (and possibly ranged) works. (I can't speak for vanilla Gothic 2) Now I feel like I'm not really invited to explore the functionality of the spells to learn how they work and what I like best.

I liked the system because I felt motivated to try out the different spells and see how they work. I'm not going to go into excessive detail on every spell, just going to mention the more noteworthy or ones I don't fully comprehend.įeel free to contribute your own thoughts or questions as long as they're relevant.Īs of the creation of this post I'm only a Circle-4 Fire Magician, so there are still some spells beyond me, but I intend to add those as I go along.įirst off- why do spells (or at least rune-creation) cost LP now? In Gothic 1 you simply had to buy the runes and learn the required circle to cast them. Some appear to be quite useless, while others are amazingly good. So I found out there's a surprising amount of depth to the spells.
